Sone, Takuro, Kato, Shin, Atarashi, Ray, Nakazato, Jin, Tsukada, Manabu, Esaki, Hiroshi, "An Ontology for Spatio-Temporal Media Management and an Interactive Application", In: Future Internet, vol. 15, iss. 7, no. 225, 2023, ISSN: 1999-5903.Journal Article | Abstract | Links | BibTeX
@article{Sone2023,
title = {An Ontology for Spatio-Temporal Media Management and an Interactive Application},
author = {Takuro Sone and Shin Kato and Ray Atarashi and Jin Nakazato and Manabu Tsukada and Hiroshi Esaki},
url = {https://github.com/sdm-wg/web360square-vue
https://tlab.hongo.wide.ad.jp/sdmo/},
doi = {10.3390/fi15070225},
issn = {1999-5903},
year = {2023},
date = {2023-06-23},
urldate = {2023-06-23},
journal = {Future Internet},
volume = {15},
number = {225},
issue = {7},
abstract = {In addition to traditional viewing media, metadata that record the physical space from multiple perspectives will become extremely important in realizing interactive applications such as Virtual Reality(VR), Augmented Reality(AR). This paper proposes the Software Defined Media (SDM) Ontology designed to describe spatio-temporal media and the systems that handle them comprehensively. Spatio-temporal media refers to video, audio, and various sensor values recorded together with time and location information. The SDM Ontology can flexibly and precisely represent spatio-temporal media, equipment, and functions that record, process, edit, and play them and related semantic information. In addition, we recorded classical and jazz concerts using many video cameras and audio microphones, and then processed and edited the video and audio data with related metadata. Then, we created a dataset using the SDM Ontology and published it as linked open data(LOD). Furthermore, we developed "Web360^2" an application that enables users to interactively view and experience 360-degree video and spatial acoustic sounds by referring to this dataset. We conducted a subjective evaluation by using a user questionnaire. Web360^2 is a data-driven web application that obtains video and audio data and related metadata by querying the Dataset.
},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
In addition to traditional viewing media, metadata that record the physical space from multiple perspectives will become extremely important in realizing interactive applications such as Virtual Reality(VR), Augmented Reality(AR). This paper proposes the Software Defined Media (SDM) Ontology designed to describe spatio-temporal media and the systems that handle them comprehensively. Spatio-temporal media refers to video, audio, and various sensor values recorded together with time and location information. The SDM Ontology can flexibly and precisely represent spatio-temporal media, equipment, and functions that record, process, edit, and play them and related semantic information. In addition, we recorded classical and jazz concerts using many video cameras and audio microphones, and then processed and edited the video and audio data with related metadata. Then, we created a dataset using the SDM Ontology and published it as linked open data(LOD). Furthermore, we developed "Web360^2" an application that enables users to interactively view and experience 360-degree video and spatial acoustic sounds by referring to this dataset. We conducted a subjective evaluation by using a user questionnaire. Web360^2 is a data-driven web application that obtains video and audio data and related metadata by querying the Dataset.

